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3D on the Web: Getting Started with Three.js
Ever wondered how 3D experiences work in the browser? Here’s how I got started with Three.js
Sun Aug 03 2025

Adding 3D to a website sounds intimidating, but Three.js makes it surprisingly approachable.
I started by rendering a spinning cube — a “Hello World” of 3D. Just a canvas element, a scene, a camera, and some lighting. It took just a few lines of code.
Why I’m hooked:
- It’s GPU-accelerated and smooth.
- There’s a huge ecosystem of examples and libraries.
- It opens the door to games, data visualizations, and interactive UI.
If you’re comfortable with JavaScript and want to try something visual, I highly recommend giving Three.js a spin.